Character Ideas

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Character Ideas

Post by Mordred on Tue Jun 18, 2013 4:53 am

While I am still finalising the rules, please feel free to discuss your character concepts here.
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Re: Character Ideas

Post by Tysha on Tue Jun 25, 2013 2:33 am

So, I still need a dynasty name.

And a sword name, just 'cause!  I'm thinking Kingmaker, Kingbreaker or... something I've not yet thought of!
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Re: Character Ideas

Post by Sir Nickolas on Tue Jun 25, 2013 10:49 am

For swords, two I came up with when playing Fire Emblem: Awakening are Dawnbreaker and Duskfall. 

Of course, there's also Twilight, Sunrise, Eternity, Soulreaver, so on and so forth...

Character-wise, I'm torn between being a warrior or a priest. I've never done priests before.
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Re: Character Ideas

Post by Mordred on Wed Jun 26, 2013 1:56 am

I know at least one other is playing a priest, so if you were of opposite denominations that would be really interesting. If there was enough interest I could add some religion mechanics into a future update, probably won't be from the start though. Keep it simple! (at least at first Wink Wink

If you have any other traits or backgrounds you want to use, please let me know. Adding more is no problem at all, I just need to give them in-game aspects and ensure they remain balanced Vs the others.
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Re: Character Ideas

Post by Pravenstern on Wed Jun 26, 2013 5:12 am

Since this is about character consepts, I guess I'll butt in.

Think of Mastifus, except on fire. Or alternatively a paranoid warlord who kills Mystmountainees for morning excercise. That's all you get for now.

Continuing, what traits do you think would fit a well-fortified Mystmountain hater? I am currently considering Order Bastion/Martial/Scholar (Raven Spear background).
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Re: Character Ideas

Post by Mordred on Thu Jun 27, 2013 12:08 am

Order Bastion would certainly be the best fit for the background, or possibly Adventurer, Lesser Vassal, or Royally Appointed. 

Traits could really be any of Born to Command, Martial, Order Member or possibly even a Mercenary Captain.

Scholar is an interesting choice also, especially as they now gain Quirks more quickly.
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Re: Character Ideas

Post by Tysha on Thu Jun 27, 2013 7:26 am

Background wise, I agree with Mordred. Between Order Bastion and Adventurer it would come down to whether this insular warlord went out to conquer his territory after the fall, or whether he defended it during the wars. Game-wise, well, no sharing tips! Razz

I still haven't settled on a surname. I think I'll spend some time on a random name generator later!
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Re: Character Ideas

Post by Valdir on Sat Jun 29, 2013 2:12 am

coding didn't work here, but here's my idea

Spoiler:
Ferrand Astigi, Archdeacon of Mobray. (Astigi: purple grapes on field of orange)
He had murdered and burned, so that he could rule in the castle of Kelredan to please his own lust for power.
The Archdeacon failed and was send to a monastary in Poinsbruk to live out his remaining years in solitude and silence. Demoted and disgraced, the priest of Eunomia Stabilitis had given up on life and he commited suicide by way of poison, just one day before the Silvermist sacked the city.

While alive, the Archdeacon had hated his family name. As a boy he had dreamed of wars and swordmanship, but was send off to serve a God he didn't even believe in. His dreams out of reach and his brother inheriting the estate and vast wealth of the Ethosian Astigi family, the Archdeacon wandered from the priestly path more often than not. Drinking large amounts of wine and every day finding new ways to 'forgive' the confessing women.

The Archdeacon, in his prime, was send to Marleons when the commander of Marleons' third Banneret had requested some spiritual guidence for his men and family, while fighting in Ulric's war. The commander, Theofric, had a beautiful wife who both confessed and committed a sin twice a week in the Archdeacon's private chambers. The boy that had come from this union was the only one of the Archdeacon's bastards that carried his father's family name, as a mockery to nobility.

Bastard #1, Morten Astigi.
Morten Astigi grew up to be much like his father and doing the things his old man could only dream about. Mad from early age, Morten gathered a band of bastard sellswords and joined the Silvermists in the noble wars. He ended up betraying the Silvermists during the last days of the Noble Wars and sacked several of their encampements along the forest border. With all the wealth from four years of plundering and especially all the silver from those last few weeks, Morten and his band of mercenaries retired in Singal.
But Morten wanted more and his martial nature couldn't keep him still for long. He used his newfound wealth and some of his more martial abilities to buy the land and title of a eastern lord. However, he was smart enough to realise that the controversy surrounding his name would not help his legal rise into the high nobility, so in he send his half-brother Valdir to become a lord instead. Ofcourse, with the orders to create a strong foothold for Morten to become Marshall of the Pendorian Army.

Bastard #2, Valdir (black crossbow on Marleons red)
Valdir, unlike Morten, was no born and raised in Marleons' upperclass citizenry. He was born to a huntress in service of Mobray and from a young age he would accompany her and sing along with the sweet-tunes of his mother's voice. As he grew older, his voice became silver next to his excellent skill with the crossbow. But like all bastards, Valdir had a wildly nature and joined his ambitious half-brother the day after Morten had come to visit his aging father. (This is a couple of years before the 'Struggle of Kelredan' event.

Bought Title, The spoils of war gathered by the Archdeacon's bastard Morten Astigi.

Charismatic, Morten had the Martial mind of the mercenary band, but Valdir had a silver tongue that had kept the band together after one of Morten's streaks of Mad misfortune.
Mercenary Captain, Serving the better part of his life in the mercenary world and being the one that kept the large group of sellswords together, Valdir still enjoys many good relations. Especially among those that fought alongside him in the noble war.
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Re: Character Ideas

Post by Sir Nickolas on Sat Jun 29, 2013 5:13 am

Let's give this a shot. Now that Reborn is open to the public, I guess I have to try to get the minor event up and running here as well...

Character Sheet Concept:
Character Name : Simon Lane
Dynasty : House of Lane
Titles: Count
Background : Ancient Claim
Traits : Martial, Charismatic
Quirks : Inexperienced Commander
Gold : Unknown
Prestige : Unknown

Biography:
The House of Lane

The House of Lane is an isolated house, typically not meddling in foreign affairs and were content with controlling their land, even during the Noble Wars. Of course, it did help that the House of Lane were renowned warriors, and it led a proud people that were warriors unto themselves.

However, the during the aftermath of the wars the same could no longer be said of the House of Lane. Simon Lane, the current ruler of the Lane Dynasty, looked toward the north. Long ago, the House of Lane used to rule more than a little province south of Poinsbruk; they were the warriors that stood against the Mystmountains in the north. The House of Lane and its warriors were the first line of defense, originally resting its castle on the frigid borders of Northern Ravenstern.

Now, Simon Lane musters his forces. He could care less about the power struggles of the others, but the northlands will be returned to their rightful owner...

Sir Tristan Wynn, "The Devoted"

The Wynn line has always been in service to the House of Lane, serving as paladins to the dynasty. Devoting themselves to Astraea, these paladins gave hope to the people and safeguard the lands of the House of Lane. While they share the same patron as the Knights of the Dawn, the Wynn line remains independent, not sharing in the same exact values of the Dawnites or the practice of burning suspected heretics at every opportunity.

Tristan Wynn is a good friend of Simon Lane, despite being younger than the baron. He is the main marshal of Simon's forces, and takes care of any war-related matters.

Owned Counties:

County 1 Name (Hex ID)
Wealth
Manpower
Fortification
Baronies
Garrison:

Forces:

Group Name Test Name
Captain : Sir Tristan Wynn, "The Devoted"
Command: ??
Quirks: Inexperienced Commander
Location: Nowhere
X/X troops
X/X troops


Last edited by Sir Nickolas on Sat Jun 29, 2013 10:37 am; edited 1 time in total (Reason for editing : Updated To Reflect Ruleset.)
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Re: Character Ideas

Post by Pravenstern on Sat Jun 29, 2013 6:13 am

For the record, I have not plagiarized anything from Nickolas, and the same most likely holds vice versa. The fact that the stories will be smiliar is but a coincidence.
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Re: Character Ideas

Post by Tysha on Sat Jun 29, 2013 7:30 am

Suuuure, a coincidence! Wink 

For a dynasty name, what do you think of Allyrion? I'm otherwise having mixed results on the random name generators, since most are for first names.

I think I'll do a bought title, with the story being a Lion Knight that cleaned out a portion of the treasury during the unification wars, or some such. His children spent it on a title, or... (some such again!)
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Re: Character Ideas

Post by Mordred on Sat Jun 29, 2013 8:03 am

Sir Nickolas wrote:Let's give this a shot. Now that Reborn is open to the public, I guess I have to try to get the minor event up and running here as well...

Note: I have 2 captains because of Charismatic Trait, which is accurate as of this post.
[/spoiler]

Should still only be 1 Captain. Most characters do not start with a captain (their general is basically their main character), but the Charismatic character does.

All main characters begin as a Count.
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Re: Character Ideas

Post by Sir Nickolas on Sat Jun 29, 2013 10:37 am

Mordred wrote:
Sir Nickolas wrote:Let's give this a shot. Now that Reborn is open to the public, I guess I have to try to get the minor event up and running here as well...

Note: I have 2 captains because of Charismatic Trait, which is accurate as of this post.
[/spoiler]

Should still only be 1 Captain. Most characters do not start with a captain (their general is basically their main character), but the Charismatic character does.

All main characters begin as a Count.
Ah, apologies. Seems like assuming once more got the better of me.

I edited the post to update the information.
* * *
Edit: I think what made me believe I had two captains is...

Aftermath Reborn Rules wrote:Charismatic
The character is an inspiring figure, and finds it easy to inspire ambitious followers.
* Begins with an extra Captain.
It probably should be reworded along the line of "Begins with one Captain.", and possibly clarify the baseline for characters when the ruleset is finalized.
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Re: Character Ideas

Post by Mordred on Sat Jun 29, 2013 10:30 pm

Edited those in, should be clearer now hopefully!
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Re: Character Ideas

Post by Valdir on Sun Jun 30, 2013 3:23 am

I'll become a vassal to whoever lands a hex in the Poinsbruk waste.
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Re: Character Ideas

Post by Vealdis on Tue Jul 02, 2013 8:22 pm

((New to forum RP but experienced in regular RP so I should be fine))

First of all, hey all, pleased to meet you. New to forum RP but I have read this forum and its predecessor so I think I can handle it.

Secondly, I was thinking about having my character originate from the West so my question is...is this possible and where are we supposed to be Roleplaying (In other post stands East so what used to be the Kingdom of Sarleon and East from there?)


Last edited by Vealdis on Tue Jul 02, 2013 9:10 pm; edited 1 time in total
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Re: Character Ideas

Post by Valdir on Tue Jul 02, 2013 8:47 pm

First of all, Welcome!

The map is in the rules section, split in several hexes. It's all north of Marleons/Laria and south of Poinsbruk.

Basically the (former) Jatu Steppe.
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Re: Character Ideas

Post by Vealdis on Tue Jul 02, 2013 9:10 pm

Ah, see it now, thanks.
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Re: Character Ideas

Post by Mordred on Tue Jul 02, 2013 9:56 pm

Hello and welcome to Reborn! Let me know if you have any more questions.

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Re: Character Ideas

Post by Mordred on Wed Jul 03, 2013 2:26 am

Nice idea separating out the captains in the Signature Valdir, I like it Smile

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Re: Character Ideas

Post by Valdir on Wed Jul 03, 2013 2:38 am

Mordred wrote:Nice idea separating out the captains in the Signature Valdir, I like it Smile

Thanks!
I'm a big fan of having all the relevant information (or the links to it) in signatures. Prevents having to search the board every time you engage with someone.
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Re: Character Ideas

Post by Mordred on Wed Jul 03, 2013 6:30 am

I like how each RP continues to evolve as we get more experience. I don't just mean the rules there either, but also the way that information is presented and processed and in the increasingly skill and experience of the player base.

Its nice to see.

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Re: Character Ideas

Post by Psychozoa on Wed Jul 03, 2013 6:37 am

Hio everyone,

My Idea was to Create a Character Appointed by the Church who is a Charismatic Scholar, so more on the political side of events. But then I need some men to do the Raiding for me. So how many Captains can you get in the beginning? And can you give them trait(s) as well or do they just start with Command 1?
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Re: Character Ideas

Post by Mordred on Wed Jul 03, 2013 6:56 am

Ordinarily you start with no Captains (however, your character can raid AND participate in player/player interaction... each "turn" is about a month), but if you are Charismatic then you will begin with one captain.

All captains always begin with just 1 Command.

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Re: Character Ideas

Post by Mordred on Wed Jul 03, 2013 10:11 am

Both the biographies posted up look good, I am looking forward to reading more Smile

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Re: Character Ideas

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