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Council Session OOC

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Psychozoa
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Post by Laisha Fri Jul 12, 2013 3:18 am

Though investment seems rather straightforward to me.  Anything non-monetary would be more akin to a special arrangement than a general call for investment.

NOT THAT ANY OF US HAVE MONEY. AHAHAHAHA

Also, no. I swear fealty to no one!
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Post by Tysha Fri Jul 12, 2013 3:18 am

Le gasp! Laisha claims independence of King Mordred! I call her land and title!
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Post by Valdir Fri Jul 12, 2013 3:19 am

Laisha wrote:NOT THAT ANY OF US HAVE MONEY.

ahum..
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Post by Mordred Fri Jul 12, 2013 3:43 am

I do realise that you may need more info to make decisions from, so here are some possible effects. I won't always do this, but this just shows what my thinking is based on;

Open borders - Increase in Gold income, but with reduced Fortification values
Tradeposts - Random events (mostly positive but with negative possible).
Patrols - Minor prestige boost in thanks.

Possible tweaks we can play with; base wealth, bonus wealth (perm or temp), tax rate (x10 to something else), bandit attacks, manpower modifiers, free units, fortification level. Prestige cost / bonus, gold increase / cost, tying units up, using a captain.

Most of these will likely affect you for a season, I don't want to have to calculate a billion effects each and every turn. The defensive measures will last at least as long as the Mystmountains are a threat, while these trade boosts are available for the season (while there are opportunities abound thanks to the new peace, things will stabilise and normalise over time).
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Post by Mordred Fri Jul 12, 2013 9:35 am

Trade actions;

You may choose to enact any of the below actions, or none.

These will last until the end of Turn 4.

Establish Tradeposts : 75% chance of a positive effect, 25% of negative. Roll each turn.

Open Borders (encourage trade) - Wealth produces x11 Gold/turn, but at the cost of +1 Threat.

Caravan Escorts - +3 Prestige/turn per unit patrolling (doesn't require Captain), but with a chance of fighting brigands.
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Post by Valdir Sat Jul 13, 2013 3:34 am

Will the council session continue, or must we wait until voted are counted?
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Post by Mordred Sat Jul 13, 2013 3:35 am

It goes on, votes were done in another thread so as not to break things up too much.
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Post by Mordred Sat Jul 13, 2013 3:50 am

Something which just occurred to me, would you rather than votes last 24 hours after they are suggested (and accepted by the Governor), or that they last until the end of the meeting?

It won't apply for this meeting, as the gold measures need to be known before Sunday anyway, but it could have considerable bearing in the future.

Imagine for instance, a tax being proposed and ratified under the 24h system, what if then further down the agenda there is another tax introduced. Players might be willing to pay for one, but not both.

Also, the order of events on the agenda (and the Governors control of that ordering) could be important. Polls held at the end would necessarily have to be decided quickly, so it might be possible to rush legislation through without much debate (though there will still be a legal minimum of 24h).
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Post by Valdir Sat Jul 13, 2013 3:52 am

The end of meetings sounds best to me.
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Post by Shadow-Seeker Sat Jul 13, 2013 4:59 am

Same
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Post by Vealdis Sat Jul 13, 2013 5:09 am

Couldn't the Governor decide when to close the poll? Some things must be decided quickly but others don't.
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Post by Psychozoa Sat Jul 13, 2013 5:13 am

I think you will have to give people time to get online and read through here first. Not everyone can be online all the time so 24h should at least be given to vote.
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Post by Sir Nickolas Sat Jul 13, 2013 5:40 am

I agree with the 24 hour minimum. While I personally have no life and am online pretty much whenever something happens, other people may not have that much time to devote to the roleplay. Also, not everyone is in the same timezone, so that also needs to be taken into account.

I like the idea that polls are opened when suggested, but close only 24 hours after the meeting is officially completed. It allows for large discussion on important topics and the possibility or "rushing" decisions for having polls occur near the end of the session.

... Essentially, almost what everyone else has said thus far.
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Post by Valdir Sat Jul 13, 2013 8:28 am

I feel like I'm rushing through the Council Session a bit too fast.
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Post by Mordred Sat Jul 13, 2013 8:33 am

Hence I've not replied to that prompting Razz 

Some people havn't logged in for a while, so I am giving them a chance to catch up.
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Post by Valdir Sat Jul 13, 2013 8:37 am

What's left, OOCly?

Selecting a Governor? (I figured this would be the main reason for this session, although the decrees say 24hr in advance..)
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Post by Mordred Sat Jul 13, 2013 8:39 am

Governor will be just before next session, some people wanted to talk about how to conquer the Mystmountains.
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Post by Valdir Sat Jul 13, 2013 8:41 am

Mordred wrote:Governor will be just before next session,

How will that be done? A gathering before the council session seems odd, but not all Counts 'know' each other yet. And with that I mean their motivation and goals/ambition.
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Post by Vealdis Sat Jul 13, 2013 8:47 am

Mordred will sent his messenger boys...gives us a piece of paper, we fill in the votes and the messenger boys fly away...

We could boast at the end of the council why a person needs to be elected.
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Post by Mordred Sat Jul 13, 2013 8:53 am

If you want to elect someone as an interim governor before the official election prior to the next meeting, feel free to suggest it. I am trying to keep this stuff as open as possible.
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Post by Valdir Sat Jul 13, 2013 8:55 am

Mordred wrote:If you want to elect someone as an interim governor before the official election prior to the next meeting, feel free to suggest it. I am trying to keep this stuff as open as possible.

Note to everyone!

I'll edit my last post, which is currently the last post in the thread to suggest such a thing. Bear with me!

EDIT: Alright, done.
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Post by Valdir Sat Jul 13, 2013 9:27 am

/doublepost

https://www.youtube.com/watch?v=u8xqxFfyWd4

Spoiler:
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Post by Vealdis Sat Jul 13, 2013 9:45 am

Someone will be jack and screw things up.
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Post by Tysha Sun Jul 14, 2013 1:30 am

So, Vincent or Valdir... it's a tough decision! Both are V names after all.
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Post by Mordred Sun Jul 14, 2013 1:33 am

Vote Florian, free snuff for all! Razz
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