Council Session OOC

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Re: Council Session OOC

Post by Laisha on Fri Jul 12, 2013 3:18 am

Though investment seems rather straightforward to me.  Anything non-monetary would be more akin to a special arrangement than a general call for investment.

NOT THAT ANY OF US HAVE MONEY. AHAHAHAHA

Also, no. I swear fealty to no one!

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Re: Council Session OOC

Post by Tysha on Fri Jul 12, 2013 3:18 am

Le gasp! Laisha claims independence of King Mordred! I call her land and title!

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Re: Council Session OOC

Post by Valdir on Fri Jul 12, 2013 3:19 am

Laisha wrote:NOT THAT ANY OF US HAVE MONEY.

ahum..

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Re: Council Session OOC

Post by Mordred on Fri Jul 12, 2013 3:43 am

I do realise that you may need more info to make decisions from, so here are some possible effects. I won't always do this, but this just shows what my thinking is based on;

Open borders - Increase in Gold income, but with reduced Fortification values
Tradeposts - Random events (mostly positive but with negative possible).
Patrols - Minor prestige boost in thanks.

Possible tweaks we can play with; base wealth, bonus wealth (perm or temp), tax rate (x10 to something else), bandit attacks, manpower modifiers, free units, fortification level. Prestige cost / bonus, gold increase / cost, tying units up, using a captain.

Most of these will likely affect you for a season, I don't want to have to calculate a billion effects each and every turn. The defensive measures will last at least as long as the Mystmountains are a threat, while these trade boosts are available for the season (while there are opportunities abound thanks to the new peace, things will stabilise and normalise over time).

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Re: Council Session OOC

Post by Mordred on Fri Jul 12, 2013 9:35 am

Trade actions;

You may choose to enact any of the below actions, or none.

These will last until the end of Turn 4.

Establish Tradeposts : 75% chance of a positive effect, 25% of negative. Roll each turn.

Open Borders (encourage trade) - Wealth produces x11 Gold/turn, but at the cost of +1 Threat.

Caravan Escorts - +3 Prestige/turn per unit patrolling (doesn't require Captain), but with a chance of fighting brigands.

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 3:34 am

Will the council session continue, or must we wait until voted are counted?

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Re: Council Session OOC

Post by Mordred on Sat Jul 13, 2013 3:35 am

It goes on, votes were done in another thread so as not to break things up too much.

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Re: Council Session OOC

Post by Mordred on Sat Jul 13, 2013 3:50 am

Something which just occurred to me, would you rather than votes last 24 hours after they are suggested (and accepted by the Governor), or that they last until the end of the meeting?

It won't apply for this meeting, as the gold measures need to be known before Sunday anyway, but it could have considerable bearing in the future.

Imagine for instance, a tax being proposed and ratified under the 24h system, what if then further down the agenda there is another tax introduced. Players might be willing to pay for one, but not both.

Also, the order of events on the agenda (and the Governors control of that ordering) could be important. Polls held at the end would necessarily have to be decided quickly, so it might be possible to rush legislation through without much debate (though there will still be a legal minimum of 24h).

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 3:52 am

The end of meetings sounds best to me.

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Re: Council Session OOC

Post by Shadow-Seeker on Sat Jul 13, 2013 4:59 am

Same

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Re: Council Session OOC

Post by Vealdis on Sat Jul 13, 2013 5:09 am

Couldn't the Governor decide when to close the poll? Some things must be decided quickly but others don't.

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Re: Council Session OOC

Post by Psychozoa on Sat Jul 13, 2013 5:13 am

I think you will have to give people time to get online and read through here first. Not everyone can be online all the time so 24h should at least be given to vote.

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Re: Council Session OOC

Post by Sir Nickolas on Sat Jul 13, 2013 5:40 am

I agree with the 24 hour minimum. While I personally have no life and am online pretty much whenever something happens, other people may not have that much time to devote to the roleplay. Also, not everyone is in the same timezone, so that also needs to be taken into account.

I like the idea that polls are opened when suggested, but close only 24 hours after the meeting is officially completed. It allows for large discussion on important topics and the possibility or "rushing" decisions for having polls occur near the end of the session.

... Essentially, almost what everyone else has said thus far.

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 8:28 am

I feel like I'm rushing through the Council Session a bit too fast.

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Re: Council Session OOC

Post by Mordred on Sat Jul 13, 2013 8:33 am

Hence I've not replied to that prompting Razz 

Some people havn't logged in for a while, so I am giving them a chance to catch up.

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 8:37 am

What's left, OOCly?

Selecting a Governor? (I figured this would be the main reason for this session, although the decrees say 24hr in advance..)

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Re: Council Session OOC

Post by Mordred on Sat Jul 13, 2013 8:39 am

Governor will be just before next session, some people wanted to talk about how to conquer the Mystmountains.

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 8:41 am

Mordred wrote:Governor will be just before next session,

How will that be done? A gathering before the council session seems odd, but not all Counts 'know' each other yet. And with that I mean their motivation and goals/ambition.

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Re: Council Session OOC

Post by Vealdis on Sat Jul 13, 2013 8:47 am

Mordred will sent his messenger boys...gives us a piece of paper, we fill in the votes and the messenger boys fly away...

We could boast at the end of the council why a person needs to be elected.

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Re: Council Session OOC

Post by Mordred on Sat Jul 13, 2013 8:53 am

If you want to elect someone as an interim governor before the official election prior to the next meeting, feel free to suggest it. I am trying to keep this stuff as open as possible.

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 8:55 am

Mordred wrote:If you want to elect someone as an interim governor before the official election prior to the next meeting, feel free to suggest it. I am trying to keep this stuff as open as possible.

Note to everyone!

I'll edit my last post, which is currently the last post in the thread to suggest such a thing. Bear with me!

EDIT: Alright, done.

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Re: Council Session OOC

Post by Valdir on Sat Jul 13, 2013 9:27 am

/doublepost

http://www.youtube.com/watch?v=u8xqxFfyWd4

Spoiler:
Would be funny if everyone nominated and voted for themselves, just like the pirate lords from pirates 3.

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Re: Council Session OOC

Post by Vealdis on Sat Jul 13, 2013 9:45 am

Someone will be jack and screw things up.

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Re: Council Session OOC

Post by Tysha on Sun Jul 14, 2013 1:30 am

So, Vincent or Valdir... it's a tough decision! Both are V names after all.

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Re: Council Session OOC

Post by Mordred on Sun Jul 14, 2013 1:33 am

Vote Florian, free snuff for all! Razz

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Re: Council Session OOC

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