Aftermath Reborn Rules Discussion
+6
Vealdis
Valdir
Shadow-Seeker
Pravenstern
Tysha
Mordred
10 posters
:: Marleons :: Library of Marleons
Page 4 of 12
Page 4 of 12 • 1, 2, 3, 4, 5 ... 10, 11, 12
Re: Aftermath Reborn Rules Discussion
Is the Merchant Connections bonus factored into a successful raid against that county? If so, I think the map should be edited to reflect the true wealth of each county. Also if so, is the same true of the Bureaucrat perk?
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
I'm terribly biased, so if we come up close on this... ignore me.
I think no. Raiding in the steppe is common... taking from the peasants, that is. Taking from merchants opens up a whole new problem with some IC translations of the perk. Raiding the merchants would be more of highwayman behavior (waiting along a trade route) rather than hitting a village. It would likely affect trade across Pendor to some extent... it's a backwater area by default, and Merchant Connections significantly boosts wealth in comparison to our unboosted levels. Thus I assume the merchants are not solely on the steppe, but trading from Sarleon, Cez, Ravenstern, etc.
Of course it can be argued the other way too... so yeah. /saysnothing
I think no. Raiding in the steppe is common... taking from the peasants, that is. Taking from merchants opens up a whole new problem with some IC translations of the perk. Raiding the merchants would be more of highwayman behavior (waiting along a trade route) rather than hitting a village. It would likely affect trade across Pendor to some extent... it's a backwater area by default, and Merchant Connections significantly boosts wealth in comparison to our unboosted levels. Thus I assume the merchants are not solely on the steppe, but trading from Sarleon, Cez, Ravenstern, etc.
Of course it can be argued the other way too... so yeah. /saysnothing
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
Although it is certainly not in my (raiding)favour, I'll agree with Tysha's view.
Valdir- Illustrious
- Posts : 542
Join date : 2013-06-29
Character sheet
Character Name: Valdir Bazzano
Counties Ruled: Talon March [4]
Re: Aftermath Reborn Rules Discussion
Question regarding Church Appointment:
do the 2 extra levy units have to stay with the Character or can a Captain lead them as well?
do the 2 extra levy units have to stay with the Character or can a Captain lead them as well?
Psychozoa- Distinguished
- Posts : 212
Join date : 2013-07-03
Age : 37
Location : Germany
Character sheet
Character Name: Vincent Margrove
Counties Ruled: Hex 21, Silverwood Edge
Re: Aftermath Reborn Rules Discussion
Anyone can lead them, they are basically free units. It is only the troops granted through Quirks which are personal.
Re: Aftermath Reborn Rules Discussion
A Barony is when you have a Manor or higher building in a village, right?
Does this mean your Captains can become Barons?
Does this mean your Captains can become Barons?
Valdir- Illustrious
- Posts : 542
Join date : 2013-06-29
Character sheet
Character Name: Valdir Bazzano
Counties Ruled: Talon March [4]
Re: Aftermath Reborn Rules Discussion
Valdir wrote:A Barony is when you have a Manor or higher building in a village, right?
Does this mean your Captains can become Barons?
No reason why not, go for it (Barons will have no powers anyway, with the possible exception of "leading" a unit, though that will not be represented in game, in any way.
Another discussion; I strongly suspect that Merchant Connections is overpowered at the moment, particularly compared to Priest which only gives 1MP. Should their bonus be knocked down to 1 Wealth?
Re: Aftermath Reborn Rules Discussion
How about we simulate a turn or two, to see the effects of merchant connections against those who dont possess it?
If its too strong of a bonus, then we nerf it
If its too strong of a bonus, then we nerf it
Shadow-Seeker- Distinguished
- Posts : 191
Join date : 2013-06-26
Character sheet
Character Name:
Counties Ruled:
Re: Aftermath Reborn Rules Discussion
Well, you know my thoughts Mordred.
It is too powerful as it stands. We'll have something of an arms race initially, due to how much more powerful the higher tier troops are. Those without the wealth to keep up will fall, regardless of their manpower. Over the long term (That is, well over 10 turns) things may begin to balance out. As it stands though, wealth is far more vital than manpower.
It is too powerful as it stands. We'll have something of an arms race initially, due to how much more powerful the higher tier troops are. Those without the wealth to keep up will fall, regardless of their manpower. Over the long term (That is, well over 10 turns) things may begin to balance out. As it stands though, wealth is far more vital than manpower.
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
However, merchant connections respresent way more than a priestly background.
Knowing and having befriend multiple merchants in multiple towns should give a bonus that's much more significant than the 'devine' presence of a priest.
Knowing and having befriend multiple merchants in multiple towns should give a bonus that's much more significant than the 'devine' presence of a priest.
Valdir- Illustrious
- Posts : 542
Join date : 2013-06-29
Character sheet
Character Name: Valdir Bazzano
Counties Ruled: Talon March [4]
Re: Aftermath Reborn Rules Discussion
It's a short-term long-term difference. One extra manpower isn't likely to mean anything at all for most of us, until we spend quite a few turns. Eventually it might... but that's unlikely given how we'll have other events occurring and such.
Unless we were to change the rules about recruitment and manpower. For instance, troops not recharging automatically and freely, but either requiring a portion of gold or manpower to replenish them. Then the extra manpower (whether through priest or base) would really mean something in the near term.
Unless we were to change the rules about recruitment and manpower. For instance, troops not recharging automatically and freely, but either requiring a portion of gold or manpower to replenish them. Then the extra manpower (whether through priest or base) would really mean something in the near term.
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
Well it'd grant 40 gold more in those turns over those without the trait. My economics were that an average player would earn about 30/turn, meaning the Merchant Connections allows 2/3 of an action a turn extra.
Yeah, it's overpowered as is, so it will be nerfed to 1 Wealth.
@Valdir, noted, but in game mechanic terms if currently does far more.
Yeah, it's overpowered as is, so it will be nerfed to 1 Wealth.
@Valdir, noted, but in game mechanic terms if currently does far more.
Re: Aftermath Reborn Rules Discussion
((Extra note; the Merchant Connections system as it stood was intended only for the capital County, while Priest would affect all owned Counties. As most if not all players will likely have just 1 for the foreseeable future, it was just too big a bonus, and was not working as intended. My initial design had Merchant Connections and Priest offering just 1 Wealth / 1 MP in the Capital so its a reversion rather than a nerf)).
EDIT : I realise it is a pretty big change, so you can switch trait if you so wish until the meeting starts tomorrow, just be sure to let me know.
EDIT : I realise it is a pretty big change, so you can switch trait if you so wish until the meeting starts tomorrow, just be sure to let me know.
Re: Aftermath Reborn Rules Discussion
How will raiding work when multiple forces hit the same province?
I could see that happening in two ways: Either an allied force hits the same province, or it's a coincidence and the two sides are not raiding 'together'
I could see that happening in two ways: Either an allied force hits the same province, or it's a coincidence and the two sides are not raiding 'together'
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
Unless expressly done as an alliance they will occur one after the other, based on a roll for initiative.
Re: Aftermath Reborn Rules Discussion
If they raid together, does it count as a victory for them separately, or must they share the boons? (Gold, Prestige, Victory)
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
The free unit of adventurers functions like a normal unit, correct?
Or do they accompany Tysha 24/7 like the quirks?
Or do they accompany Tysha 24/7 like the quirks?
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Re: Aftermath Reborn Rules Discussion
For raiding, how are we supposed to gauge enemy troop strength, or are we supposed to charge in blind?
Sir Nickolas- Distinguished
- Posts : 215
Join date : 2013-06-18
Location : USA
Character sheet
Character Name: Simon Lane
Counties Ruled: 18 (Duskfall Sanctuary)
Re: Aftermath Reborn Rules Discussion
Maybe scouting parties that got an X% chance for usefull information ...and how does a deffending party know that there is an enemy on their way to you?
Vealdis- Distinguished
- Posts : 175
Join date : 2013-07-02
Character sheet
Character Name: Vealdis Hullcleaver
Counties Ruled:
Re: Aftermath Reborn Rules Discussion
Well, for now I'll assume that in the spreadsheet, under Manpower, lists all troops for each hex. So, hopefully the Mystmountains won't upgrade and keep their 2 peasants against my peasants and bowmen!
Sir Nickolas- Distinguished
- Posts : 215
Join date : 2013-06-18
Location : USA
Character sheet
Character Name: Simon Lane
Counties Ruled: 18 (Duskfall Sanctuary)
Re: Aftermath Reborn Rules Discussion
Mystmountains will have more, that's just placeholder for the moment. I'm thinking that raids on Mustmountains will be riskier but provide better reward.
Re: Aftermath Reborn Rules Discussion
The change to require Order knights to be upgraded from knights or dismounted knights creates a conflict with the Order Member perk kinda. Order Members can recruit knights with a keep, but would still need to get a unit of knights from the castle tier first. Unless they have an additional exception and can hire them outright.
Tysha- Illustrious
- Posts : 674
Join date : 2013-06-18
Character sheet
Character Name: Tysha Abaddon
Counties Ruled: Hex 9
Page 4 of 12 • 1, 2, 3, 4, 5 ... 10, 11, 12
Similar topics
» Aftermath Reborn Rules
» Aftermath Reborn Rules Update Log
» Aftermath Reborn OOC
» Aftermath Reborn Lore Draft
» Aftermath Kingmaker
» Aftermath Reborn Rules Update Log
» Aftermath Reborn OOC
» Aftermath Reborn Lore Draft
» Aftermath Kingmaker
:: Marleons :: Library of Marleons
Page 4 of 12
Permissions in this forum:
You cannot reply to topics in this forum
|
|